SHROPSHIRE CHESS ASSOCIATION : LEAGUE RULES

As amended at the AGM meeting : 20/07/2016

(Previous update : 15/07/15)

GENERAL

  1. All games must be played according to the laws of chess as published in ‘The Official Laws of Chess’ updated by FIDE on 1 July 2014 . With local amendments concerning the following a)Descriptive notation should be allowed, b) mobile phones should be turned off with the exception of stated medical conditions before the start of a game otherwise the penalty is the loss of the game, c)Writing down of moves was to be allowed without penalty.
  2. Any disputes arising from the interpretation or application of the laws of chess or the league rules will be resolved by the League Controller. Appeals against the League Controller’s decisions must be sent in writing to the General Secretary within 14 days. The matter will be referred to a Rules and Disputes Committee, consisting of the President, the General Secretary, the Treasurer and A.N.OTHER. If one or more of these officers is a party to the dispute, the President may appoint replacements acceptable to both parties. The League Controller may be invited to attend and to give advice but will not be able to vote. The Committee’s decision will be final.
  3. It is the responsibility of the League Controller to decide which and how many teams shall play in each division (subject to the agreement of the Council), and to publish a fixture list before the start of each season.
  4. Each club must register its players with the League Controller at the start of each season, before the first fixture in which they play. Late registration may be carried out at any time during the season, as long as the information is received no later than the first match result involving the player(s). Penalties for breaches of the rule are stipulated at rule 24.
  5. When registering its players with the league Controller at the start of each season, each club must nominate 4 players to each team other than in Division 3 where only 3 players need to be nominated. Players nominated to a higher team cannot play for a lower team. Penalties for breaches of the rule are stipulated at rule 28.

TEAMS

  1. A team shall consist of five players in divisions one and two and four players in divison three.
  2. The AWAY team shall have White on boards 1,3 and 5.
  3. A member of a club may only be nominated for one team for that club.If a player is a member of more than one club, he/she may only play for one club within a division. If a team in the second or third division uses a player who normally plays for another Shropshire club in a higher division during that season, then it is permitted only on condition that the player has a current summer grade of below 150 for Div 2 and below 140 for Div 3.
    A reserve may be drawn from a lower team, as follows:
  4. Subject to Rule 8, (reserves may be drawn) any players regardless of whether they are nominated or tied to one team may be used as reserves for a higher team as follows
    (rules 9a to 9e). Players who are not nominated to a team may also play for a lower team.
    a) Players graded below 100 can play for any of their club's teams in Division 3 without restriction.
    b) Players graded below 120 can play up into any of their club's teams in Divisions 1 and 2 without restriction, providing that the lower team, for which the player normally appears, and the higher team for which the player wishes to appear as a reserve, are not both in the same Division, in which case the restriction in sub-paragraph d will apply.
    c) Players graded below 135 can play up into any of their club's teams in Division 1 without restriction, providing that the lower team, for which the player normally appears, and the higher team for which the player wishes to appear as a reserve, are not both in Division 1, in which case the restriction in sub-paragraph d will apply.

  d)      Where a player is used more than four times for a higher team, then (unless sub-paragraphs a, b or c apply) he / she becomes a member of the senior team on the fifth occasion for the remainder of the season. Where a reserve wins by default the result will count as an appearance for the senior team,

e)      Penalties for breaches of rule 9d are stipulated at rule 25.


MATCH DETAILS

  1. In all games the time control is all moves to be played is either 1 hour 35 minutes in accordance with the current E.C.F. rules for Quickplay finishes; or if digital clocks are available and it is agreed by both captains, an incremental time limit of all moves in 75min plus 15sec a move from move one. If not agreed the default position is the current 1hr 35 for all moves.
  2. In all games the time control is all moves to be played in 1 hour 35 minutes in accordance with the current E.C.F. rules for Quickplay finishes.
  3. Players must be arranged in order of playing strength according to the latest E.C.F. grading list; except that players on adjacent boards whose grading differs by no more than 10 points shall be regarded as interchangeable for the purposes of this rule. Penalties for breaches of this rule are specified at rule 26. Summer grades will be used for substitution purposes through the year. Ungraded players -if they have past history, the last know grade is to be used provisionally. If not, the player has the maximum flexibility subject to league controllers approval and a provisional grading will not be given if the last historic grade is older than five years.
  4. Before the start of each match captains must exchange lists of players in board order. All player’s grades must be clearly indicated on the match card before the game starts. If a captain knows before start of play that the team will be incomplete, the remaining players must be declared in board order, and defaults must take place on the bottom board(s).
  5. Matches must be played on the appointed date unless another date is previously agreed by the League Controller . All matches (including postponed matches) must be played by 30 April.
  6. A default of a match will result in a 1point deduction , no warnings. A team should consist of at least half the number of boards

START OF PLAY

  1. Matches should start at 7.30 pm (or at a time agreed by both captains).
  2. At start of play, White’s clock must be started. If a player fails to start play within an hour of the agreed start of play, he / she shall lose by default; if neither player is present within an hour of start of play, that board is declared void.
  3. Another player may be substituted for an absent player at any time during the first hour. If such a substitution breaches rule 12, it is subject to the agreement of the opposing captain, and it must be clearly indicated on the match card.

 

END OF PLAY

  1. The outcome of games will be decided according to ‘The Official Laws of Chess’.
  2. Where games are played as in Article 10, a player may claim a draw when he has less than two minutes left on his clock and before his flag falls. This concludes the game. He may claim on the basis

a)      that his opponent cannot win by normal means, and/or

b)     that his opponent has been making no effort to win by normal means.

In (a) the player must write down the final position and his opponent verify it. In (b) the player must write down the final position and submit an up-to-date scoresheet, which must be completed before play has ceased. The opponent shall verify both the scoresheet and the final position. The claim shall be referred to an arbiter whose decision shall be the final one.

RESULTS

21. Results must be sent to the League Controller within eight days of the match date. It is the responsibility of the home team captain to forward the result. For those captains with access to the internet the online match card should be used otherwise the traditional card should be posted. If no result is notified within eight days, the League Controller will issue a warning to the home team. Penalties for breaches of the rule are specified at rule 27.

22.  For each match win, two points will be awarded; for a drawn match, one point. If, at the end of the season, two or more teams are tied, then the team with the higher number of game points will be adjudged the higher team. If there is still a tie,then the team with the higher head to head board count will be adjudged the higher team. If there is still tie a play-off match, or matches, will be organised by the league controller.

23. At the end of the season the top 2 teams in the lower divisions will be promoted, and the bottom 2 teams in the higher divisions will be relegated, subject to the provisions of rule 3.

PENALTIES

  1. Where rule 4 is breached:

a)      all results achieved by the player in the league before registration will be treated as losses by default for match purposes.

b)      The team will be penalised one game point for each affected match.

  1. Where rule 9 is breached:

a)      all results achieved by the reserve following their fifth appearance for the senior team will be treated as losses by default for match purposes.

b)      The team will be penalised one game point for each affected match.

  1. Where rule 12 is breached:

a)      a player out of order will be deemed to have lost by default,

b)      the minimum number of players will be defaulted in order to achieve an acceptable playing order,

c)      the team will then be penalised by one game point.

  1. Where rule 21 is breached any failure to notify a match result (subsequent to the first warning) will incur the loss of a match point.
  2. Where rule 5 is breached:

a)      all results achieved by the player for the lower team will be treated as losses by default for match purposes.

b)      The team will be penalised one game point for each affected match.

  1. These and any other penalties deemed necessary will be imposed by the League Controller who will inform the teams involved.
  2. In exceptional circumstances the League Controller may waive penalties, providing the club/team writes in advance to the League Controller with a full explanation of the facts and providing the case is accepted.

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