SUMMER TEAM QUICKPLAY 2013
Exact format and time control etc will depend on the number of entries but the intention will be to get as much chess for everybody as possible, so it will be a league followed by semi final and final involving the leading teams.
Time limit is likely to be about 20 minutes, again depending on the number of entries.
Please can clubs let me know by May 25th if they are entering a team or teams.
As last minute pullouts would complicate the organisation, it would be better to enter only that amount of teams you know you can support, rather than extra teams and then cross your fingers hoping that you'll have enough players – clubs will be able to operate a ‘squad' system anyway.
There will be a lunch break with chef-cooked food available (please eat up and keep us in with the management!)
The rules for the 2012 competition are below for guidance – I'm expecting that the 2013 competition will follow this closely.
As last year, if a player wants to play but their club has not entered a team, they will be permitted to play as a “guest” for another club. Teams will be able to field one guest player per round (but I might have to be flexible about that if a team is still short and it's the difference between fielding a team or not fielding a team).
1 Teams will be of FIVE players.
2 In each round team captains will toss for choice of having the white pieces on board one.
3 Players can only play for ONE team in the competition.
4 Subject to the above rule, teams can play substitutes from their club ranks during the competition. The intention of this is that if, say, a club has six or seven players interested in playing, those ‘extras' will have, at their captain's discretion, a chance to play in later rounds.
5 Time control is 20 minutes per player for the group games; 10 minutes for the semi final, final, and 3 rd /4 th place playoff. (NB THIS WAS LAST YEAR. EXACT TIME LIMIT IN 2013 COMPETITION WILL DEPEND ON NUMBER OF ENTRIES)
6 In the case of time control disputes, the arbiters in the first instance will be the two team captains. If they are actually involved in the dispute, the arbiter will be the competition organiser, consulting and taking advice as necessary from experienced players. (My default interpretation of the rules will be that a player whose flag falls automatically loses unless: 1. The opponent does not have mating material – and a pawn is mating material as it could promote; 2. The opponent is not trying to win i.e. is just messing about running the clock down).
7 Draws are permitted in the group matches (i.e. no need for board count tiebreaker). Leading teams from the league stages will go through to the semi finals. ‘Goal difference' will be used to separate teams on equal points. If points and goal difference are identical, the teams will play a five minute blitz decider.
8 In the semi final and final, if the match result is a draw, the result on the bottom board will be discounted, repeatedly if necessary, until a decisive result is achieved. If all the games are drawn, the team which played black on board one will be declared winner .
Summer team quickplay organiser